/* * Software License Agreement (BSD License) * * Point Cloud Library (PCL) - www.pointclouds.org * Copyright (c) 2010, Willow Garage, Inc. * Copyright (c) 2012-, Open Perception, Inc. * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of the copyright holder(s) nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * $Id$ * */ #pragma once #include #include namespace pcl { namespace registration { /** \brief Base warp point class. * * \note The class is templated on the source and target point types as well as on the * output scalar of the transformation matrix (i.e., float or double). Default: float. * \author Radu B. Rusu * \ingroup registration */ template class WarpPointRigid { public: using Matrix4 = Eigen::Matrix; using VectorX = Eigen::Matrix; using Vector4 = Eigen::Matrix; using Ptr = shared_ptr>; using ConstPtr = shared_ptr>; /** \brief Constructor * \param[in] nr_dim the number of dimensions */ WarpPointRigid(int nr_dim) : nr_dim_(nr_dim), transform_matrix_(Matrix4::Zero()) { transform_matrix_(3, 3) = 1.0; }; /** \brief Destructor. */ virtual ~WarpPointRigid() = default; /** \brief Set warp parameters. Pure virtual. * \param[in] p warp parameters */ virtual void setParam(const VectorX& p) = 0; /** \brief Warp a point given a transformation matrix * \param[in] pnt_in the point to warp (transform) * \param[out] pnt_out the warped (transformed) point */ inline void warpPoint(const PointSourceT& pnt_in, PointSourceT& pnt_out) const { pnt_out.x = static_cast( transform_matrix_(0, 0) * pnt_in.x + transform_matrix_(0, 1) * pnt_in.y + transform_matrix_(0, 2) * pnt_in.z + transform_matrix_(0, 3)); pnt_out.y = static_cast( transform_matrix_(1, 0) * pnt_in.x + transform_matrix_(1, 1) * pnt_in.y + transform_matrix_(1, 2) * pnt_in.z + transform_matrix_(1, 3)); pnt_out.z = static_cast( transform_matrix_(2, 0) * pnt_in.x + transform_matrix_(2, 1) * pnt_in.y + transform_matrix_(2, 2) * pnt_in.z + transform_matrix_(2, 3)); // pnt_out.getVector3fMap () = transform_matrix_.topLeftCorner (3, 3) * // pnt_in.getVector3fMap () + // transform_matrix_.block (0, 3, 3, 1); // pnt_out.data[3] = pnt_in.data[3]; } /** \brief Warp a point given a transformation matrix * \param[in] pnt_in the point to warp (transform) * \param[out] pnt_out the warped (transformed) point */ inline void warpPoint(const PointSourceT& pnt_in, Vector4& pnt_out) const { pnt_out[0] = static_cast( transform_matrix_(0, 0) * pnt_in.x + transform_matrix_(0, 1) * pnt_in.y + transform_matrix_(0, 2) * pnt_in.z + transform_matrix_(0, 3)); pnt_out[1] = static_cast( transform_matrix_(1, 0) * pnt_in.x + transform_matrix_(1, 1) * pnt_in.y + transform_matrix_(1, 2) * pnt_in.z + transform_matrix_(1, 3)); pnt_out[2] = static_cast( transform_matrix_(2, 0) * pnt_in.x + transform_matrix_(2, 1) * pnt_in.y + transform_matrix_(2, 2) * pnt_in.z + transform_matrix_(2, 3)); pnt_out[3] = 0.0; } /** \brief Get the number of dimensions. */ inline int getDimension() const { return (nr_dim_); } /** \brief Get the Transform used. */ inline const Matrix4& getTransform() const { return (transform_matrix_); } public: PCL_MAKE_ALIGNED_OPERATOR_NEW protected: int nr_dim_; Matrix4 transform_matrix_; }; } // namespace registration } // namespace pcl