if (WIN32) # Create imported target DirectX::d3d11 if (NOT TARGET DirectX::d3d11) add_library(DirectX::d3d11 INTERFACE IMPORTED) set_target_properties(DirectX::d3d11 PROPERTIES IMPORTED_LIBNAME "d3d11.lib") endif() # Create imported target DirectX::dxgi if (NOT TARGET DirectX::dxgi) add_library(DirectX::dxgi INTERFACE IMPORTED) set_target_properties(DirectX::dxgi PROPERTIES IMPORTED_LIBNAME "dxgi.lib") endif() set(DirectX_FOUND TRUE) else() set(DirectX_FOUND FALSE) set(DirectX_NOT_FOUND_MESSAGE "Unsupported platform") endif()