#include "weldseamitem.h" #include "ui_weldseamitem.h" WeldSeamItem::WeldSeamItem(QWidget *parent) : QWidget(parent) , ui(new Ui::WeldSeamItem) { ui->setupUi(this); this->setAttribute(Qt::WA_StyledBackground, true); } WeldSeamItem::~WeldSeamItem() { delete ui; } void WeldSeamItem::setResultData(int index, const WeldSeamDisplayData& data, int precision) { // 焊缝类型文字 QString weldTypeStr; switch (data.weldType) { case 1: weldTypeStr = "点焊"; break; case 2: weldTypeStr = "焊缝"; break; case 3: weldTypeStr = "焊缝(间隙)"; break; default: weldTypeStr = "未知"; break; } // 标题:焊缝 N [类型] ui->result_id->setText(QString("焊缝 %1 [%2]").arg(index).arg(weldTypeStr)); // 中心点 ui->result_center->setText(QString("中心: (%1, %2, %3)") .arg(data.centerX, 0, 'f', precision) .arg(data.centerY, 0, 'f', precision) .arg(data.centerZ, 0, 'f', precision)); // 起点→终点 ui->result_startEnd->setText(QString("起止: (%1, %2, %3) → (%4, %5, %6)") .arg(data.startPtX, 0, 'f', precision) .arg(data.startPtY, 0, 'f', precision) .arg(data.startPtZ, 0, 'f', precision) .arg(data.endPtX, 0, 'f', precision) .arg(data.endPtY, 0, 'f', precision) .arg(data.endPtZ, 0, 'f', precision)); // 欧拉角 RPY(度) ui->result_rpy->setText(QString("RPY: (%1, %2, %3)") .arg(data.roll, 0, 'f', precision) .arg(data.pitch, 0, 'f', precision) .arg(data.yaw, 0, 'f', precision)); }