GrabBag/SDK/poco/Linux/include/Poco/Net/HTTPSession.h
2026-07-11 15:55:22 +08:00

357 lines
8.7 KiB
C++

//
// HTTPSession.h
//
// Library: Net
// Package: HTTP
// Module: HTTPSession
//
// Definition of the HTTPSession class.
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Net_HTTPSession_INCLUDED
#define Net_HTTPSession_INCLUDED
#include "Poco/Net/Net.h"
#include "Poco/Net/MessageHeader.h"
#include "Poco/Net/StreamSocket.h"
#include "Poco/Timespan.h"
#include "Poco/Exception.h"
#include "Poco/Any.h"
#include "Poco/Buffer.h"
#include <ios>
namespace Poco {
namespace Net {
class Net_API HTTPSession
/// HTTPSession implements basic HTTP session management
/// for both HTTP clients and HTTP servers.
///
/// HTTPSession implements buffering for HTTP connections, as well
/// as specific support for the various HTTP stream classes.
///
/// This class can not be instantiated. HTTPClientSession or
/// HTTPServerSession must be used instead.
{
public:
void setKeepAlive(bool keepAlive);
/// Sets the keep-alive flag for this session.
///
/// If the keep-alive flag is enabled, persistent
/// HTTP/1.1 connections are supported.
bool getKeepAlive() const;
/// Returns the value of the keep-alive flag for
/// this session.
void setTimeout(const Poco::Timespan& timeout);
/// Sets the timeout for the HTTP session.
void setTimeout(const Poco::Timespan& connectionTimeout, const Poco::Timespan& sendTimeout, const Poco::Timespan& receiveTimeout);
/// Sets different timeouts for the HTTP session.
Poco::Timespan getTimeout() const;
/// Returns the timeout for the HTTP session.
void setConnectTimeout(const Poco::Timespan& timeout);
/// Sets the connect timeout.
Poco::Timespan getConnectTimeout() const;
/// Gets the connect timeout.
void setSendTimeout(const Poco::Timespan& timeout);
/// Sets the send timeout.
Poco::Timespan getSendTimeout() const;
/// Gets the send timeout.
void setReceiveTimeout(const Poco::Timespan& timeout);
/// Sets the receive timeout.
Poco::Timespan getReceiveTimeout() const;
/// Gets the receive timeout.
bool connected() const;
/// Returns true if the underlying socket is connected.
virtual void abort();
/// Aborts a session in progress by shutting down
/// and closing the underlying socket.
const Poco::Exception* networkException() const;
/// If sending or receiving data over the underlying
/// socket connection resulted in an exception, a
/// pointer to this exception is returned.
///
/// Otherwise, NULL is returned.
void attachSessionData(const Poco::Any& data);
/// Allows to attach an application-specific data
/// item to the session.
///
/// On the server side, this can be used to manage
/// data that must be maintained over the entire
/// lifetime of a persistent connection (that is,
/// multiple requests sent over the same connection).
const Poco::Any& sessionData() const;
/// Returns the data attached with attachSessionData(),
/// or an empty Poco::Any if no user data has been
/// attached.
enum
{
HTTP_PORT = 80
};
StreamSocket detachSocket();
/// Detaches the socket from the session.
///
/// The socket is returned, and a new, uninitialized socket is
/// attached to the session.
StreamSocket& socket();
/// Returns a reference to the underlying socket.
void drainBuffer(Poco::Buffer<char>& buffer);
/// Copies all bytes remaining in the internal buffer to the
/// given Poco::Buffer, resizing it as necessary.
///
/// This is usually used together with detachSocket() to
/// obtain any data already read from the socket, but not
/// yet processed.
const MessageHeader& requestTrailer() const;
/// Returns the trailer for a request sent using chunked
/// transfer encoding. This method must be called after
/// the entire content of the message has been read.
MessageHeader& requestTrailer();
/// Returns the trailer for a request sent using chunked
/// transfer encoding. The trailer fields to be sent must be set
/// before the request body has been fully written.
const MessageHeader& responseTrailer() const;
/// Returns the trailer for a response sent using chunked
/// transfer encoding. This method must be called after
/// the entire content of the message has been read.
MessageHeader& responseTrailer();
/// Returns the trailer for a response sent using chunked
/// transfer encoding. The trailer fields to be sent must be set
/// before the response body has been fully written.
protected:
HTTPSession();
/// Creates a HTTP session using an
/// unconnected stream socket.
HTTPSession(const StreamSocket& socket);
/// Creates a HTTP session using the
/// given socket. The session takes ownership
/// of the socket and closes it when it's no
/// longer used.
HTTPSession(const StreamSocket& socket, bool keepAlive);
/// Creates a HTTP session using the
/// given socket. The session takes ownership
/// of the socket and closes it when it's no
/// longer used.
virtual ~HTTPSession();
/// Destroys the HTTPSession and closes the
/// underlying socket.
int get();
/// Returns the next byte in the buffer.
/// Reads more data from the socket if there are
/// no bytes left in the buffer.
int peek();
/// Peeks at the next character in the buffer.
/// Reads more data from the socket if there are
/// no bytes left in the buffer.
virtual int read(char* buffer, std::streamsize length);
/// Reads up to length bytes.
///
/// If there is data in the buffer, this data
/// is returned. Otherwise, data is read from
/// the socket to avoid unnecessary buffering.
virtual int write(const char* buffer, std::streamsize length);
/// Writes data to the socket.
int receive(char* buffer, int length);
/// Reads up to length bytes.
int buffered() const;
/// Returns the number of bytes in the buffer.
void refill();
/// Refills the internal buffer.
virtual void connect(const SocketAddress& address);
/// Connects the underlying socket to the given address
/// and sets the socket's receive timeout.
void connect(const SocketAddress& targetAddress, const SocketAddress& sourceAddress);
/// Binds the underlying socket to the source address
/// and connects to the targetAddress.
void attachSocket(const StreamSocket& socket);
/// Attaches a socket to the session, replacing the
/// previously attached socket.
void close();
/// Closes the underlying socket.
void setException(const Poco::Exception& exc);
/// Stores a clone of the exception.
void clearException();
/// Clears the stored exception.
private:
enum
{
HTTP_DEFAULT_TIMEOUT = 60000000,
HTTP_DEFAULT_CONNECTION_TIMEOUT = 30000000
};
HTTPSession(const HTTPSession&);
HTTPSession& operator = (const HTTPSession&);
StreamSocket _socket;
char* _pBuffer;
char* _pCurrent;
char* _pEnd;
bool _keepAlive;
Poco::Timespan _connectionTimeout;
Poco::Timespan _receiveTimeout;
Poco::Timespan _sendTimeout;
Poco::Exception* _pException;
MessageHeader _requestTrailer;
MessageHeader _responseTrailer;
Poco::Any _data;
friend class HTTPStreamBuf;
friend class HTTPHeaderStreamBuf;
friend class HTTPFixedLengthStreamBuf;
friend class HTTPChunkedStreamBuf;
};
//
// inlines
//
inline bool HTTPSession::getKeepAlive() const
{
return _keepAlive;
}
inline Poco::Timespan HTTPSession::getTimeout() const
{
return _receiveTimeout;
}
inline void HTTPSession::setConnectTimeout(const Poco::Timespan& timeout)
{
_connectionTimeout = timeout;
}
inline Poco::Timespan HTTPSession::getConnectTimeout() const
{
return _connectionTimeout;
}
inline void HTTPSession::setSendTimeout(const Poco::Timespan& timeout)
{
_sendTimeout = timeout;
}
inline Poco::Timespan HTTPSession::getSendTimeout() const
{
return _sendTimeout;
}
inline void HTTPSession::setReceiveTimeout(const Poco::Timespan& timeout)
{
_receiveTimeout = timeout;
}
inline Poco::Timespan HTTPSession::getReceiveTimeout() const
{
return _receiveTimeout;
}
inline StreamSocket& HTTPSession::socket()
{
return _socket;
}
inline const Poco::Exception* HTTPSession::networkException() const
{
return _pException;
}
inline int HTTPSession::buffered() const
{
return static_cast<int>(_pEnd - _pCurrent);
}
inline const Poco::Any& HTTPSession::sessionData() const
{
return _data;
}
inline const MessageHeader& HTTPSession::requestTrailer() const
{
return _requestTrailer;
}
inline MessageHeader& HTTPSession::requestTrailer()
{
return _requestTrailer;
}
inline const MessageHeader& HTTPSession::responseTrailer() const
{
return _responseTrailer;
}
inline MessageHeader& HTTPSession::responseTrailer()
{
return _responseTrailer;
}
} } // namespace Poco::Net
#endif // Net_HTTPSession_INCLUDED