GrabBag/SDK/poco/Arm/aarch64/include/Poco/Net/TCPServerConnectionFactory.h
2026-07-11 15:55:22 +08:00

131 lines
3.2 KiB
C++

//
// TCPServerConnectionFactory.h
//
// Library: Net
// Package: TCPServer
// Module: TCPServerConnectionFactory
//
// Definition of the TCPServerConnectionFactory class.
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Net_TCPServerConnectionFactory_INCLUDED
#define Net_TCPServerConnectionFactory_INCLUDED
#include "Poco/Net/Net.h"
#include "Poco/Net/TCPServerConnection.h"
#include "Poco/SharedPtr.h"
namespace Poco {
namespace Net {
class Net_API TCPServerConnectionFactory
/// A factory for TCPServerConnection objects.
///
/// The TCPServer class uses a TCPServerConnectionFactory
/// to create a connection object for each new connection
/// it accepts.
///
/// Subclasses must override the createConnection()
/// method, which can refuse connections by returning nullptr.
/// Some examples when an implementation may refuse new connections:
///
/// - number of connections exceeded a limit
/// - a connection from unwanted client attempted
/// - too many connection attempts in a short timespan
/// - etc.
///
/// The TCPServerConnectionFactoryImpl template class
/// can be used to automatically instantiate a
/// TCPServerConnectionFactory for a given subclass
/// of TCPServerConnection.
{
public:
using Ptr = Poco::SharedPtr<TCPServerConnectionFactory>;
TCPServerConnectionFactory(const TCPServerConnectionFactory&) = delete;
TCPServerConnectionFactory& operator = (const TCPServerConnectionFactory&) = delete;
TCPServerConnectionFactory(TCPServerConnectionFactory&&) = delete;
TCPServerConnectionFactory& operator = (TCPServerConnectionFactory&&) = delete;
virtual ~TCPServerConnectionFactory();
/// Destroys the TCPServerConnectionFactory.
virtual TCPServerConnection* createConnection(const StreamSocket& socket) = 0;
/// Creates an instance of a subclass of TCPServerConnection,
/// using the given StreamSocket.
/// This function is allowed to return nullptr, in which case an accepted
/// socket will be destroyed by the TCPServerDispatcher.
void stop();
/// Stops the factory.
/// Normally, this function is called by TCPServerDispatcher
/// to indicate that the server is shutting down; the expected
/// implementation behavior after this call is to return nullptr
/// on all subsequent connection creation attempts.
bool isStopped() const;
/// Returns true if the factory was stopped, false otherwise.
protected:
TCPServerConnectionFactory();
/// Creates the TCPServerConnectionFactory.
private:
std::atomic<bool> _stopped;
};
//
// inlines
//
inline void TCPServerConnectionFactory::stop()
{
_stopped = true;
}
inline bool TCPServerConnectionFactory::isStopped() const
{
return _stopped;
}
template <class S>
class TCPServerConnectionFactoryImpl: public TCPServerConnectionFactory
/// This template provides a basic implementation of
/// TCPServerConnectionFactory.
{
public:
TCPServerConnectionFactoryImpl()
{
}
~TCPServerConnectionFactoryImpl()
{
}
TCPServerConnection* createConnection(const StreamSocket& socket)
{
if (!isStopped())
return new S(socket);
return nullptr;
}
};
} } // namespace Poco::Net
#endif // Net_TCPServerConnectionFactory_INCLUDED